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Strategic command game ww2
Strategic command game ww2






Second chit in Anti-Aircraft Defense lvl 1 whenever possible.Troops must defend on their own, and AA is the way to go. Anti-Aircraft Defense lvl 1 – Japan rules the skies and China doesn’t have enough planes to counter them.Infantry Warfare – both as mentioned above.Infantry Warfare – it influences morale of our troops, making them last longer on battlefield.This will greatly improve chances against Japan, if it doesn’t come too late. As soon as we get lvl 1, we will invest in lvl 2. Infantry Weapons – probably the most important tech in the game, will improve our infantry stats a lot.China is in tough position and will struggle to rebuild its forces, not mentioning building new armies/corps.Īll 3 will be refunded, giving us back 87+62+62=211 MPP, for a total of 331 MPP. Production Tech – this may be controversial, but PT provides enough benefit mainly for countries building their armies from scratch – like USA.Industrial Tech – China’s industrial base is too low to benefit from IT.Advanced Aircraft – China has only one fighter, which will be no match for japanese air force even after upgrade, and is not worth investing in.We begin game with 120 MPP and 3 chits invested in: Advanced Aircraft, Industrial Tech and Production Tech. We will do everything to make our armies and corps stronger. So no fancy stuff – airplanes, tanks etc. Their army is based entirely on infantry.Combining with pressure from Japanese army, they just can’t afford a lot of research and must be picky. Taking into account their bad position, in opening months they usually lose some cities, so their income will be even lower ca. In 1939, with the help from US, the Chinese are earining only about 200 MPP’s per turn. No guide will be more important than you own judgement and sometimes intuition. Stay flexible and adjust your strategy – so tech choices too – to your opponents decisions. The most important point – nothing is set in stone in this game when it comes to research. It is well described in game’s manual, so why reiterate it here? This guide is not about research mechanic. Though in my opinion, choices are easier as Germany/Japan. I have negligible experience from Axis side and I don’t want to pretend I know their stuff. What is more, this guide is written – as title says – from Allied perspective. But against developed human strategies – not that much. Against AI there is a lot of room for experimentation. Players, because this guide is written in a PBEM context. But against average players (or better), it’s a road to demise. In fact, without knowledge about many of game’s mechanics and sufficient experience you will probably stare at research screen and pick some stuff randomly, because it sounds cool. Especially research is an area, where mistakes made in early years of War will haunt you for long time. Strategic Command: World at War is an amazingly deep game, which may overwhelm many players, mainly in the beginning.








Strategic command game ww2