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Rpg maker 2000 rtp chipset
Rpg maker 2000 rtp chipset










rpg maker 2000 rtp chipset

As for the dummy, they did put it in the RTP but it has absolutely no use whatsoever in the editor or in the game, you can leave this transparent, black, other tile etc, it just doesn't matter.

rpg maker 2000 rtp chipset

Most people just tend to put a middle tile in there. It isn't even important for in-game graphics. The icon isn't to be found in any game: It's just there to tell you which tile it is. If we are talking about ripping from games, you sometimes just have to sprite certain tiles yourself, leave them gone, or be intuitive with the rips you do have. Nobody, including me, has done this properly in the first run. I explained that with this (last) post: Well I must honestly say that from this point you just have to experiment with the information that was given to you. As a beginner ripper you might wonder where to find the following stuff: icon, dummy and inner (for autotiles). The custom "bugged" chipset looked like this:Īfter this picture explanation, you might still be wondering some things. The chipset didn't work because he didn't arrange his tiles in a manner that could be properly read by RM2k3. However, when he posted his custom chipset the problem became clear. The first thing that came to my mind was a mistake I made in my own early days: Simply copying the file to my game file without properly importing it (thus the transparent colour you intended isn't the transparent colour in the editor). Anyway, introduction: A forum member posted a screenshot of his Editor, which showed that his custom chipset wasn't doing what it was supposed to do. English is not my mother language and as such, you will probably find some typos or grammar mistakes while reading this. I hope this will have some educational value for the reader and I would like to apologise for my English in advance. Fortunately, I finally got some time to write the tutorial up. Some months ago, Kentona asked me if I could write up a tutorial about it so the information wouldn't be lost forever in the big sea of topics.

rpg maker 2000 rtp chipset

I tried to explain the solution to his problem in as much detail as I could, and it ended up being a pretty nice picture tutorial about the handling of chipsets (also called tilesets). About one year ago, a question emerged in topic asking for help about a specific problem regarding a custom chipset used by a RM2k3 beginner.












Rpg maker 2000 rtp chipset